I’m trying to create a texture with transparent background. In order to do this, I’m using the DX9Texture with Format=V8U8
(do someone know what this mean? I just made some try on suggestion from sunep)
But, when applying this texture on some mesh, the transparency works only for a direction of view, not for the opposite. It is supposed to do this? There is some way to let the transparency works in both directions?
https://vvvv.org/sites/default/files/imagecache/large/images/DifferentLevels_2012.03.15-01.52.33.png
DifferentLevels.v4p (16.3 kB)