hello,
im just wondering if there is a way of having the background color of the quads transparent, so that you can layer textures over each other?!
thank you for any suggestions
hello,
im just wondering if there is a way of having the background color of the quads transparent, so that you can layer textures over each other?!
thank you for any suggestions
use png images for texturing
;-)
yes: the PNG image format supports transparency, and VVVV supports the PNG image format.
you might run into some of the problems solved here.
hmmm …
ive tried the png with alpha, but where the “alpha” was (not texture) there was the background color of the quad …
how do i get around this?
thanks
you do not have to set alpha channel, but to add a blend module to choose in wich mode the quad will be.
EDIT:
sorry, this is non sense about blending. here is a small patch with particules and png images, hope it will help you.
particules_simples.v4p (12.6 kB)