Premultiply Alpha is the default setting of FileTexture . But Transparency is not working with AlphaBlendPremultiplied.
AlphaBlendPremultiplied.vl (20.8 KB)
Premultiply Alpha is the default setting of FileTexture . But Transparency is not working with AlphaBlendPremultiplied.
AlphaBlendPremultiplied.vl (20.8 KB)
I looks like a problem with the shader used in the Quad. it does a simple multiplication with the tint color (where you set the alpha), but the multiplication with the tint is essentially a color blend operation that works differently for pre or non-pre multiplied colors.
so consider this a bug, we have to add the premultiplied blend op to the shader that does the multiplication with the texture.