The fractals are very nice. I presume it’s done by using the texture off one of the quads and using it in a feedback loop.
In blue cube, how is the soft rendering (anti-aliasing) done?
The fractals are very nice. I presume it’s done by using the texture off one of the quads and using it in a feedback loop.
In blue cube, how is the soft rendering (anti-aliasing) done?
The blue cube screenshots is from me ; )
the renderer is resampled with a pixelshader gaussian blur
the shader gaussian.fx is in the folder of vvvv, girl power ; )