i`got a problem with a texture transformation (TextureMesh.v4p).
Images:
Transformation with Homography.jpg - Testure is correct
Transformation with VertexMeshPoinEditor.jpg - Texture is incorrect (separeted texture vertex and wrong Texture Transformation)
I my opinion the Problem is by the TextureCoordinates Transformation.
no, the algorithm in the homography node solves a linear equation system that works with 4 points and has an exact solution for a 4x4 matrix. but you can try to stitch several grids together that share the edge points.