Texture transform / texture crop

I would like to visually display a quad over a texture and send the transformation to logic in order to “cut” the texture beneath the quad. I have been working on this solution:

Additionally, I tested this approach:
gridTextures.vl (84.8 KB)

My goal is to cut the texture by a specific pixel count. Is there an existing solution for this?

Thank you for your help!

Did you try to reference the TextureFX package? There is Crop, Transform etc., and also pixel-based, I think.

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