idab
February 16, 2012, 2:16pm
1
Hi evvvveryone,
I want to create a texture feedback for a specific period of time, a sort of timed queue. A white object on a black beckground should draw its past movements for x seconds.
I think Queue (EX9.Texture) could be useful but I don’t know how.
Please, see the attached file.
Any suggestions for a dummy? :-)
Thanks…
Feedback.v4p (9.2 kB)
idab
February 16, 2012, 2:50pm
3
Hi DiMiX,
I’ve read these topics but I think they are not useful for me. They discuss about delayed texture, not about drawing feedback. Isn’t it?
sunep
February 16, 2012, 3:50pm
4
in beta27 the “correct” way of making texture feedback is by using FrameDelay (Ex9.Texture)
see attached patch
Feedback_1.v4p (10.6 kB)
DiMiX
February 16, 2012, 4:00pm
5
as i understood your patch you dont need any feedback,
just increase bin size of GetSlice to amount of the frames you need and you get your “timed queue”
Feedback_2.v4p (14.7 kB)
1 Like
idab
February 16, 2012, 9:11pm
6
Thanks guys, now I work on it…
idab
February 21, 2012, 2:28pm
7
@DiMiX : your patch is perfect for what I want to do! ;-)
Now I have a question: how can I delete the edges that Queue(EX9.Texture) draws around every frames? I want a “clean white queue”.
See attached patch.
Thanks…
Feedback_3.v4p (12.9 kB)
idab
February 21, 2012, 5:07pm
9
It’s too easy. ;-) Thanks…
sunep
February 21, 2012, 5:27pm
10
I hate to be nitpicking but I feel obligated to comment that what you are referring to as feedback is not technically feedback.
you need a feedback loop for feedback to be feedback, what you are doing, I would call texture queuing and blending.
While it seems that it is what give the desired effect it is not feedback.
-sunep
PS. sorry to be nitpicking
idab
February 21, 2012, 7:12pm
11
@sunep : thanks for your note, you’are right. I changed the topic title.