So I’m updating some old patches into dx11 (which I LOVE btw-- 120 fps!!!) but…
Is there a way to modify a shader to allow texture mapping on a sphere like the FrontPojected_XY option on Sphere(EX9)?
ye do something like TexCd = PosO.xy; u can mod it adding bounds after
try ConstantProjection.fx in the latest dx11pack
YES!!! ConstantProjection did the trick. Thank you.