CeeYaa
April 1, 2021, 4:07pm
1
Hi Folks
Let’s say I have a lot of Instanced Planes and want to texture them individually with one texture.by mapping UV.
I tried but my instanced quads can only usw a single Texture LEFT with Spreads and ForEach it’s easy to Map but not performant RIGHT
TextureUvPerInstance.zip (211.4 KB)
what can I do?
Greets CeeYaa
maybe like discussed here? see the last answer by tonfilm and try the patch:
it looks like you got everything right, kudos! the only problem is, that we didn’t provide shader implementations for Vector2 buffers. ShaderFX is still experimental and we only have float and Vector4 at the moment. see:...
CeeYaa
April 1, 2021, 5:23pm
3
cool thx @elektromeier
in TexTrabsformInstanced.zip I found the missing part and I can go on
But strange - I was searching in the Forum and couldn’t find this Posts - I was also searching with “texture instance” - or I was blind - now it’s there - It’s the same question
system
Closed
April 1, 2022, 5:24pm
4
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