i know if i preload/render a lot of different textures the gpu-storage is decisive, but whats happend if it
s only one texture several hundreds or thousands times. witch pc-part is than decisive and how i can calculate the limit of showing items.
i know if i preload/render a lot of different textures the gpu-storage is decisive, but whats happend if it
s only one texture several hundreds or thousands times. witch pc-part is than decisive and how i can calculate the limit of showing items.