Thanks! FrameDelay and some FlipFlop/TogEdge hacking got it running.
The script checks two booleans - one that’s set by the user and one that automatically gets set to 0 after rendering is completed. This way I can stop the render if I want to. Would be nice if my user bool got reset to 0 after render as well, would save me a click resetting it myself :)
good, then for the user-bool use a Bang instead of a Toggle, that more accurately describes what you want to express, ie. “Start rendering now” (and finish whenever you see fit). see?
I generally just use a bang and a “MonoFlop (Animation Framebased)” node if I want to render a specific number of frames.
I’ve had some trouble getting a precise amount of time to directly correlate to a precise number of seconds with dx11, but dx9 seems to be pretty solid as far as that’s concerned.