I would love to see your adaptation of M4D’s SSAO. I am struggling with DX11 SSAO, the MRE 2 example is way too complicated, I am looking for simple implementation and I think porting the old MRE SSAO to dx11 is the way to go. I have deferred base and i understand SSAO from old MRE but I need PHONG too and obviously gonna use renderer MRT to get ,color, position and normals. ANY EXMAPLE DAVID?
Cheers