Hello,
I can load a 3D Coordinate Model as DDS Texture2d thanks to Shader “ConstantXYZ”. Post here Write World Texture Kinect 2 - question - Forum
But I’l trying to make in with dx11 Sprites way,… always facing camera.
Here is the patch with one shader working but rendering point as simple pixel.
In the second shader, I tried to make it with Sprite texture facing camera but…
Please if somebody have an idea !
Finally I’m very close to good result with your help…
But there are always some interrogation about alpha behaviour and renderer depth buffer mode, if you can take a look, I put my real PointCloud to show the difference.
ok so what u have is actually quite usual thing. It’s been explained over and over again… There is few teches to fix that up, discard is chippest one but it also removes antialiasing from image.
And don’t use that Halo Dot.bmp dunno who added that in there the person shud be shot on site…
Hi,
I have a problem on the transformation apply to a pointcloud charged by DDs in a shader. The general transformation from outside of the shader make problems in orientation of the texture of each particles (2d texture) that does not appera in front of the camera…
Does anyone got an Idea ?