if i load an xfile with multiple meshes and connect it to eg a constant effect, i can access all meshes individually, eg give every mesh a different position.
can i achieve something similar with built in geometries, like sphere and box; using just one effect/shader node? looking for something like cons (ex9.geometry)…
see attached patched for the example with xfiles and multiple meshes.
assuming using one shader for 2 meshes would work, would you say it’s generally a better idea to use multiple shaders or only compared to using dottore’s workaround? just for my understanding…
I’m also very interested in this topic - are there any examples on how to do the transformation on the gpu? I know there is a Shader Transform FX floating around but I don’t really get the point how to implement that into a shader (sorry I’m a shader nooobb :)