I miss the cycles (x/y) in the sphere of stride. Is there another approach to create a half or quarter, etc. sphere?
@julian / studiomux.de kindly sponsored the implementation of that feature, which is now available with the VL.Addons nuget (version >= 0.1.2).
The code is based on FeralTic by @vux, so kudos to him.
For now it’s called Sphere (Wedge) / SphereMesh (Wedge), also thought about WedgeSphere / WedgeSphereMesh. What do you think? If you can come up with a better name please ping me.
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Another solution using fuse / sdf.
SphereWedgeSDF.vl (89.0 KB)
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