Spatial sound from Stride

Has anyone looked into implementing the spatial sound (Binaural sound) system from Stride into vvvv Gamma? I know one could use a simpler spatializer with the VST implementation, but it seems overly complex when creating several sound sources that respond to a listeners position.

Yes, this was used in some project, I remember. It worked fine… was it with @sebl ? or in the vvvv office with @joreg ?

uff, i don’t remember…

but i think i’ve seen it running fine a looong time ago.back then, i also tested a vst from oculus and another vst (iirc. from ircam)

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@sebl Did you ever test the VST route with headtracking and a listeners position in regards to several sound sources?

nope, just one source. iirc with the oculus vst back in the days.