Hi all,
What would be the best way to achieve a softbody simulation/elastic behaviour in Vvvv gamma?
I found a few posts on the forum on this topic but for Vvvv beta.it looks like there is a library naiveGPU for V4 beta that use verlet integration, but is there a way to use it with gamma?(I’m a beginner…so sorry for a probably silly question).
I’ve worked with physics using toxiclibs in Processing in the past and that’s why I immediately searched for example of verlet integration, but should I look at a different approach?
As I understand stride is using Bepu, but I couldn’t find examples with softbodies. How realistic would it be for a beginner to bring some functionalities from Bepu into V4 (following some of the Node tutorials about it?).
Any idea or suggestion is super welcome.
Thank you!