Soft body/verlet simulation

Hi all,

What would be the best way to achieve a softbody simulation/elastic behaviour in Vvvv gamma?

I found a few posts on the forum on this topic but for Vvvv beta.it looks like there is a library naiveGPU for V4 beta that use verlet integration, but is there a way to use it with gamma?(I’m a beginner…so sorry for a probably silly question).

I’ve worked with physics using toxiclibs in Processing in the past and that’s why I immediately searched for example of verlet integration, but should I look at a different approach?

As I understand stride is using Bepu, but I couldn’t find examples with softbodies. How realistic would it be for a beginner to bring some functionalities from Bepu into V4 (following some of the Node tutorials about it?).

Any idea or suggestion is super welcome.

Thank you!

hi @beyondtheknoll

di you checked this

1 Like

Thanks Raphael.

Yes, I saw that library before, but looking at the name I assumed it would run in 2d only (maybe silly of me). I just downloaded the library and tried some of the example but I get a bunch of errors.

I’ll keep looking 🙂

Thanks for your help!