guest
September 4, 2009, 11:27am
1
i would like to make a sculpture from thick paper slices.
thought it would be easy to create these slices from a blender export .x in vvvv, then print the shapes.
but i cant find the way, how to slice up the 3d shape as they do in MRI xray.
could someone explain what to look for? :)
thanks
krisztián
you want to unfold your 3d model right?
if yes, thats a blender job. blender has some excellent unwrap features. google for uv-unwrapping.
here are some examples:
http://www.switchonthecode.com/tutorials/blender-tutorial-basic-uv-mapping
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics
you may also check out these softwares, specifically designed for paper models:
http://www.tamasoft.co.jp/pepakura-en/
guest
September 4, 2009, 7:14pm
3
thanks i love these origami software, i even have some of these.
but what i want to do is simply just slice up a 3d object, as you would slice a piece of ham (if youre not vegetarian)
so i could get those slices as 2d vector shapes.
:)
kalle
September 4, 2009, 9:10pm
4
perhaps you could render your object with very narrow clipping planes and use contourshaper0.3 from …:: u7 modules and patches …
viktor2
September 4, 2009, 11:18pm
5
szia krisztián
I think this is what you need :)
3dslicer.zip (3.3 kB)
guest
September 5, 2009, 2:42pm
7
thanks, i was looking for this, kalle+viktor
kösz
viktor2
September 6, 2009, 4:15pm
9
@kalle the shader is just a gooch/cut rip/mod done in 10 mins