Skinned Skeleton and Kinect

ouright, i think this is getting somewhere, see here: kinect2skinner-directx-renderer and attached. the guy is moving all his limbs according to my movements. i am still not sure how to exactly deal with the extremities (feet, handtips, thumbs) correctly but i think the rest is at least correct concerning the SkinningTransforms.

you see that i had to rotate the mesh by 180° around Y and you see some of the joints seem twisted, but i think it would be best to fix those in the mesh-skeleton. you can do this anto!

Kinect2Skinner.zip (253.1 kB)