I know the skeleton is not really finished, but I’m not getting it to work at all, as soon as you click in the select joint gui it generates an unhandled exception, object reference not set to an instance of an object, and tty gives
03:38:21 ERR : SelectJoint caused error in Evaluate: System.NullReferenceException: Object reference not set to an instance of an object.
at VVVV.Nodes.SelectJoint.Evaluate(Int32 SpreadMax)
03:38:21 ERR : InputMorph caused error in Evaluate: System.Runtime.InteropServices.SEHException: External component has thrown an exception.
at D3DXMatrixDecompose(D3DXVECTOR3* , D3DXQUATERNION* , D3DXVECTOR3* , D3DXMATRIX* )
at SlimDX.Matrix.Decompose(Vector3& scale, Quaternion& rotation, Vector3& translation)
at VVVV.Utils.VMath.Matrix4x4Utils.Blend(Matrix4x4 m1, Matrix4x4 m2, Double amount1, Double amount2, Matrix4x4& m)
at VVVV.Nodes.SkeletonInputMorph.mixJoints(IJoint result, IJoint joint1, Double amount1, IJoint joint2, Double amount2)
at VVVV.Nodes.SkeletonInputMorph.Evaluate(Int32 SpreadMax)
ah this is input morph (and mixPose), I get no display in the select joint window.
The select joint help shows output in the select joint window, but gives
The given key was not present in the dictionary in the error message
This is 2 machines, both running xp, with all the .nets installed