Skeleton Model's Joints missing

I am not totally aware if this is a Stride or VL.Skeleton issue. I downloaded a standard mixamo rigged model (shows properly in Blender). I tried to map with apply skeleton node and I wasnt getting anything as a result but the default Transforms Spread. Then I looked if there would be a way to investigate my fbx model and noticed this ModelJoints node, which basically returns nothing from a model which I am sure it has a skeleton rig. I am using latest gamma prev-178

I basically followed the same structure as in the example for DollarsMocap (both in this example and my original patch with ApplySkeleton)

This likely a file issue, prolly you want to upload file. The standard way would be, first check:

  • If ModelJoints outputs anything on original patch.
  • If it does, check original file for a structure (e.g. there rig may be parented to root, maybe parented to movement controller pivot) likely issue is file format, or rig structure…

@antokhio which is meant to be the original patch? if you mean mine I have the same exact issue.

regarding the fbx it looks good to me, do you see/notice any potential issues with it ? (image bellow)

you’re missing one important detail as demonstrated in all the avateering helppatches:

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No help patch in VL.Skeleton - really?

Seems there u need hidden Merge Meshes off

@joreg you are right, that was it. I was looking around for the demonstration you did in one of the meetups, but I couldnt locate it. That was the issue.. So not a bug I assume but a question instead :D

thanks @antokhio , @joreg pointed out the correct way. Thank you both anyways.