Hey there,
Was applying some texture filters (say Transform) on a Texture coming from a DDS stack (BC7_Unorm).
The Transform node was outputting a null even though there was something coming in. After trying various things (thought it was a runtime issue), I used a ChangeFormat before Transform’s input, which solved the issue.
Could there be a meaningful warning when such a thing happens, rather than just outputting a scary null?
Thanks!