To make it simple, I have 10 quads.
When the mouse collide a quad, it falls.
As long as it falls, mouse can’t collide it anymore.
When the falling quad Y position is less than -1.2, it goes back to a random Y position, between 0 and 1.
May I ask one last help?
Instead of falling, I need the quads to be sent out of the screen, depending on how the cursor touched them, like if you are punching them.
I’ve used NearestNeighbour to get a direction, as I not only get one point from the cursor, but a bunch from Contour. Desperately need help!
Thanks