Im trying to record the depthbuffer of a kinect, obviously thats in L16, but I need to record as close to realtime as possible, and HDR saving drops the fps too much, so I want to stored the 16bits of grey into 2 channels of an 8 bit image.
I think these shaders should do this, but when I do a == compare I only see something when the texture is R16 not L16, and its not pure white so it isn’t working.
Any ideas what I can do to make this work, or where my concept is amiss?
Thanks
Cat