Hellol guys, Im trying to find a way to have 3 differents source into one computeStage…
I have to get all the combine position to make a calculation after Through an Attribute to buffer…
Its kind of working if I use a Amount emitter and a short life but I need to set a custom attritute with the last position … And its only working with a compute stage…
Is there a way to "cons / group spectral " the data either before the set common attribute or better after…
Thanks for your Thought :)
I would suggest you copy the Textures into one big texture, and than check with the dispatch id in what part of the new texture you are magenta yellow or blue
Or you preprocess them into one big positoin buffer with 3 compute graphs and than use that buffer to set the positions in the compute system
Thanks you @texone
I ve tried with the big texture but the fps doesnot like it at all
For the computegraph I’m not really confortable…
Something like that ??
Thank you