Hello people, just wanted to share a horror story that I’ve been living in for the last year •ᴗ•
I’ve had .sdsl compilation errors since I’ve started using VVVV. When I save a shader I get an error on VVVV where it either tells me that it can’t find the shader anymore or that a dependency can’t be found, while it was able to find it just before.. always happened at random times, no visible pattern, never able to reproduce it by doing the same thing twice..
Happened very often, took the habit of restarting VVVV because there was no other way to get the shader working after an error like this.
But today, I seem to have had a reliable one, I could reproduce it every time, just adding a random comment to my code triggered it ! So I thought perfect, finally a setup I can share for debug on the forum, so I reproduced a minimal version of it with the intent of sharing it here. The setup is done, it can be reproduced still, get ready to send it here.
As a good debugger habit, I thought I would remove any doubt that it could come from anything else than VVVV. So I closed VSCode and started doing the same modification & saving but this time in the basic Windows Text editor (Notepad), and then .. nothing, there is no compilation error anymore ..
Did this 3/4 times in a row :
- Add random comments and save multiple times in VSCode → get error after 2/3 saves
- Same thing in default text editor → Not a single error, after ~40 modifications & saves
Did it back and forth and got the bugs reliably using VSCode, never with default text editor.
This is crazy to think that all this time it’s been my code editor which may have been the issue, maybe related to it locking the file for a microsecond sometimes while Stride needs it ??
Well, at least I’m relieved now, after almost a year of this lol.




