hi all,
I want to do something like this but with SDFs: trimmed path segments going in circles. all moving with the same speed. most not use boolean sdf operators because performance!
first question: is it possible/feasable to create a polynom from my path shape and use it for domain distortion? If not, I would also be ok with a plain circle.
talking circles: polar domain repeat does not work for me since I need the objects to be able to move around the circle.
I could also revolve a 2d shape, but I need a way to cut it. I would like to sample from a 1d texture to kind of set a bool filter (in polar logic) when to draw and when not to draw the object.
I tried finding the “fOpRevolution” function to but could not, and this was where my journey ended.
happy for any insights!