Hi friends, I’m facing an issue using normals in fuse .
When activating the normal node on the pbrmaterial (Fuse) node.
Here an example attached.
issueSDF.vl (77.0 KB)
Maybe I missed something
Can anyone help?
thanks a lot
The Normal map only works if the Model has tangents. Which is not the case for SDFs.
But there are many ways you can add normals to the sdf before it reaches the material.
Have a look at some of the fuse help patches. You should be able to find something about normal and bump maps.
Hi Tonfilm. Thanks for the reply.
I already spent a lot of time on the help and I never found the solution in there but will try another few hours.
thanks again
There is a Bumpmapping pin and a BumpmappingStrength pin in the raymarching node which is optional and should allow to transform the normal, I am not sure if this is working though, I tried to integrate the tangent but had no luck getting it to work. I added an issue to the fuse repo but not sure when I get to it.
Thanks a lot