hi all,
why is there a performance difference between using “TextueWindow” or “Scenewindow” with MeshRenderer for (video)texture output? Is the overhead caused by RootScene components, or does textureWindow use a different render path somehow?
hi all,
why is there a performance difference between using “TextueWindow” or “Scenewindow” with MeshRenderer for (video)texture output? Is the overhead caused by RootScene components, or does textureWindow use a different render path somehow?
In the end they both draw into a render target, but SceneWindow/Texture also evaluates the scene graph, which is some overhead, of course. Also, SceneWindow has PostFX and 4x MSAA on by default.
This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.