SceneWindow vs. TextureWindow Performance

hi all,

why is there a performance difference between using “TextueWindow” or “Scenewindow” with MeshRenderer for (video)texture output? Is the overhead caused by RootScene components, or does textureWindow use a different render path somehow?

In the end they both draw into a render target, but SceneWindow/Texture also evaluates the scene graph, which is some overhead, of course. Also, SceneWindow has PostFX and 4x MSAA on by default.

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