RenderWindow Pixelated in Fullscreen

I discovered a strange behaviour today with the Stride RenderWindow.

When rendering a high resolution texture (7680x2160 pixels) to a RenderWindow I get a pixelated output when going to Fullscreen Mode on a big LED Screen.
However if I don’t go to fullscreen, but just set the dimensions and position of the RenderWindow via SetWindowState it’s super crisp. I can even toggle back and forth with SetFullscreen and the window size stays the same, but it gets pixelated, whenever fullscreen is active.

Has anybody else experienced something similar?

Check if the window size is actually 7680 x 2160 when in fullscreen.

Thanks for the suggestion! I checked that already and resolution remains correct if I toggle fullscreen on and off.

can you tell us a bit more about your setup? how many gpus, desktops/resolutions? also a minimal patch that shows the issue might help.

Yes of course!

The PC has two GPUs (2x5070ti) one is used for tracking purposes, the main GPU is rendering content and is connected with 2 HDMI outputs to a video mixer, which is connected to a LED wall. The 2 desktops going to the video mixer are connected via Nvidia surround, so that the output resolution is 7680x2160.

I will have a look if I can come up with a patch that makes it reproducible on another setup than this one.

What’s the dpi scaling on the surround screen? If it’s not 100%, set it to 100% and check if it changes the behavior.

Good hint, maybe it’s as easy as that. I‘ll check that as soon as I can and report back here.