I discovered a strange behaviour today with the Stride RenderWindow.
When rendering a high resolution texture (7680x2160 pixels) to a RenderWindow I get a pixelated output when going to Fullscreen Mode on a big LED Screen.
However if I don’t go to fullscreen, but just set the dimensions and position of the RenderWindow via SetWindowState it’s super crisp. I can even toggle back and forth with SetFullscreen and the window size stays the same, but it gets pixelated, whenever fullscreen is active.
The PC has two GPUs (2x5070ti) one is used for tracking purposes, the main GPU is rendering content and is connected with 2 HDMI outputs to a video mixer, which is connected to a LED wall. The 2 desktops going to the video mixer are connected via Nvidia surround, so that the output resolution is 7680x2160.
I will have a look if I can come up with a patch that makes it reproducible on another setup than this one.