I have a somehow complicated patch , where i m using some renderers ( 7 ) as independant spaces of events, then making a DX9 texture with them to project them on other spaces ( quads etc), or use them with blue boxes.
this is a multi-projection patch is on one global output main Renderer, that is in full screen.
all is fine working BUT … at one moment I m loosing all visualisation on my “on patch renderers”. the calculations are done ok , and mapping on textures also, and phong job also … but no more preview, just the result…
I need to destruct them, then recreate them to have back my visualisation . wich is quite annoying, as the output of those renderers are connected
:-(
hum… no kalle. but is that normal because it is ALL renderer windows and not the main renderer in fullscreen ( full screen comes on opening of patch)
OR should i do something like OnOpen > wait 1 second > reset all windows > wait 2 seconds > set on main renderer full screen?
is there a procedure for this ?
NB: yesterday i was making a little demo for buyers of the project we have with vvvv in may.
in transport something happened: no more 2nd Video output on my brand new ATI 4850. A nightmare, resolved 10 minutes before people comes by sending everything on first monitor ! damned !