Hello,
I’m working on Computer Vision project in my university, and I’ve been lookin for program, that
could render some 3D scene to the jpeg sequence and send these jpeg-frames by network to other
program in real-time (on the fly).
Formerly we create 3D-scene in 3DS Max, render it to jpeg files, and then send it to other program by network. But now, I want to do the same, but in real-time.
if you’re client computer is running vvvv then look at ‘boygrouping’ which lets you link vvvv clients together effectively.
You could choose either to send the images over the boygroup network as a texture, or have the client nodes render the scene in sync with the master
gregsn, I’ve try DX9Texture → AsString → UDP . It works. But it is very slow. In fact it seems that vvvv’s gui is frozen at the moment when AsString reads and converts a texture to string.
I attach the sample patch I’m working on. Could you say, how I should optimize patch to get more smooth motion. In future I need to make changes in this patch in realtime (and so I need to work with vvvv’s gui parallel with image sending to network).
sugokuGENKI, my client computer works under Linux, so afaik I can’t use vvvv on the client side.
I can’t overcome the slowness of AsString patch. Could somebody advise more quick converter ? I’m looking for something like binary converter, but unsuccessful.