hey,
why does Queue (EX9.Texture) has a different behaviour than Queue (Spreads)?
Is that a bug or a feature?
spoken for my use case: i can’t queue multiple textures in the same frame :-/
Thanks
https://vvvv.org/sites/default/files/imagecache/large/images/Queue-(EX9.Texture)-bug.gif
Queue (EX9.Texture) bug.rar (12.2 kB)