i’d like to have the famous “roll effect” for a random set of polar coordinates, working togehter with various positions of a camera …
so far the rolling around x and y axis is working as expected, but if i move the cam to another position then 0/0/-10 the rotations/rolling becomes a mess :)
are you aware, that you move the camera position itself, when its not position ‘0’? maybe a S+H between the rotation positions and the camera position will help. also have a look at the camera/rotation system used in the girlpower/snake3d.v4p, it does what you are looking for, i guess.
@sven also built a Roll (Transform) module using the same principle, which could be adapted to serve as a camera. i am not sure about the quaternions, though. math-fabulosos to the rescue? ;)