I want to project a rotating earth on a transparent sperical segment. I use a patch that came with the demo of vvvv last year. rotation and everything works fine.
I think I must project my renderer output onto a 3d world in v4 . right? where can I find a simple mapping example?
my earth rotates in the x direction. (actually i ignore the tilted earth axis) Now, the user can use a slider to shift the earth between the booth polar ice caps. When I change the z rotation I must also change the y rotation to get the effect the user expects. is there a mathematical description anywhere to do this?
Use map node to map the slider value to the rotation of the sphere. You may also add a rotation node to transform node to have desired tilt. Can you please explain a bit more if i get it wrong?
I want to map the world globe on the spherical segment, the real projector is positioned behind. how do I position the virtual projector? inside the world?
i put the projector behind my earth.
can i use a full 3d sphere for my earth? I think it should be possible to crop the segment with the near and far pane of the projector?!?
or should i make a real segment.
sorry for my stupid questions, I’m totally new to mapping.