Im using an IOBox (value advanced) to control the homography node points of a quad in the renderer. Its quite difficult to use because when you move one point in the IOBox all of the other points move also. How can I make it so the other points dont move when one point is moved?
The dmx section is to control a moving mirror. Beaming into the mirror is a projector which is ofcourse connected to vvvv also. This way I can control the mirror and the vision with vvvv.
In the gallery space I am putting some large cubes and rectangles, and set the mirror to beam onto each one by one.
Then when the mirror stops it beams some texture. This is where I have some problem!
THe best system I can create myself is just a white quad that (with this patch) will switch from one quad to the next. This way I can morph the quads so if one quad is very small and the next quad is the size of the cube, it creates a cool effect. Or if one quad is shaped against one edge of a cube and hte next quad is placed against the other edge it ‘runs’ over the cube.
I really hope to create a system that looks like it is scanning the environment.
Im using an IOBox (value advanced) to control the homography node points of a quad in the renderer. Its quite difficult to use because when you move one point in the IOBox all of the other points move also. How can I make it so the other points dont move when one point is moved?
Thanks.
I haven’t seen the patch (I’m on my mobile) but you might want to look at the timeliner node for syncing events.
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