Hallo
using the a Pointcloud generated by layer I am having a hard time to match the point cloud with its original object if I use the Projector node with some y-shift how to compensate for that and is there a way to calculate automatically the FOVxy ?
Yes but my question is specific to the projector node, otherwise the only solution possible is to do an orthographic view of a texture rendered out the perspective of the projector node, but in this case I d lose the depth of the points.
Simone