Good afternoon everyone!
I’m using the Player DX11 Texture.
Why with this player can not use two textures at the same time.
Player DX9 Texture can work this way.
I set two values for the directory of different sequents but the texture is one.
Who knows how to solve this problem?
woei
2
use a spread with the same size as your directory input also on the visible index, that should solve the problem for the current implementation
Hi woei. =( i cant did it (((
like so.
playertextures.v4p (24.6 KB)
system
Closed
5
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