is it possible to readback a contour perimetrer from a shader ?
For sure something is possible, but I think there was a thread about this previously, where Vux said that it’s basically a better job for the cpu
is it possible to readback a contour perimetrer from a shader ?
For sure something is possible, but I think there was a thread about this previously, where Vux said that it’s basically a better job for the cpu