just tested my stuff with new RC (35.18) and was seriously disappointed again by its performance for ‘standard’ 4v features - shaders/patches/dyn.plugs (no vl).
the last version which behaved well enough (against ol’ good 33.7) was 35.2 (which i keep using for production). 35.8 was a bit slower; 35.18 showed solid 10-12% perf drop against 35.2 on big setups.
here are min/avg/max fps for my vj setup (~300 patches, ~200 shaders, few plugins), 64bit:
35.2 - 48/60/65
35.8 - 47/58/62
35.18 - 44/54/58
synthetic test with plain vanilla distros (no even addonpack) gave different (but also funny) results:
35.8 and 35.18 performed about the same (27-29 fps) on my pc, but more than twice (!) slower than 35.2 (~60fps).
this test obviously tells nothing about patching/ui overhead, which is probably important too (or what is the reason of diff between 35.8 and 35.18).
here is test file
testperf.v4p (29.7 KB)
is it kind of apple trick for pushing humanity to speedier vl, or i’m missing smth?