using a noise as texcoord does work sampletexture noise.vl (7.8 KB)
but not much control there,
any idea how i could fiddle with manual sample vectors while circumventing the bug ?
did a line by line clean up
trying to understand what is happening in line 5 and 12 (marked with frames)
in line 5, is q the input texture picked by the offset sampler ?
in line 12, uv contains a texcoord or a sampled pixel, from line 5 ?
does the patch otherwise hint at a right design or is it missing basic parts ? edge 03.vl (90.4 KB)