Anyone else getting catastrophic access violation errors using any gpu particles patches on a second screen?
‘3d field texture’ and ‘pos cycle’ both pretty much die when moving the renderer onto the other head and do not recover when returning the renderer back to the primary screen. The error is severe enough that vvvv basically shuts down and needs to be killed.
i was just asking, because since beta 25.1 the failing is recoverable. (at least on my system) so if i put all renderers on one screen (even hidden ones) like catweasel suggested the queue resumes working. (i had to restart vvvv in prior versions to get it going again)
still seems queue ex9 has some serious issues…