I want to know how to control the trajectory of a particles field in a 2d set system. For example following a square ,a circle or a triangle. How to apply a model of particle trajectory ?I need to understand it because I have complex shapes to map
hello, as i understand the particle field nodes from vux, the velocity field is a grid, at each grid point there is a vector that points into a direction. when a particle is near a grid point it goes into the direction of this point. so when you want the particles to go along a certain path, you have to form a vector field that leads the particles this way.
in the help patch you can see the velocity field, just play around with it. try to understand how the node works…