Hi, Im using a particle system that starts at 60fps and after about 5 minutes it drops to 30 and keeps falling. I tried to fix it changing every node but couldn
t make it keep the fps. Even when I set the particles to 0 the framerate keeps falling. Is there a way to fix this???
Im using the
use texture renderer` patch from Fuse.
VVVV 6.7
In the patch there is a on/off node to turn many node and functions off, but it didn’t work…
respiro_23_DEBUG.vl (207.2 KB)
IDK what this “texture renderer” does and why it outputs a texture but at the same time is 3D. maybe its a 3D texture renderer from the fluid system? @texone can you elaborate on this?
If you want to render your particles to send via spout just use any other particle renderer pipeline like “User Imposter Renderer” or “Render particles with DrawShader”.
Just exchange the “scene window” with a “scene texture”.
Hi, @schlonzo
I don’t know why it is there… I copied it form the fuse example.
But I tried to make it based on the ‘render particles with drawshader’ patch and the framerate stays at 60fps. so I made my patch again based on this one it and it’s working now! Thank you very much for the advice!!!