I would appreciate if someone could point me in the right direction with a problem I’m having.
I want to paint/draw over an imported model (an .x file). Now, I can probably normally draw on a renderer and send that as a texture. But that’s not what I want. I want to be able to directly draw on the polygons :)
should be possible.
some very good patches to start can be found here.
you will need to make the “Enable Texture Coordinates”-pin of VertexBuffer (EX9.Geometry Split) visible and map those values from Texture Space to Renderer Space to draw a 2d Texture in a second Renderer.
hach kalle, you had my hopes up there for a second that you had patched a way to draw into the model’s texture using the uv-coordinates grabbed from the vertices … another day, i guess.
(also, you are being way too meta with IOBox (Color) ! don’t let the colors get to your head ;P)