does anybody by chance know if it is possible to output a float texture from a dynamic plugin and provide some hint on how to do it? could be quite handy to efficiently control dottores awesome particlesgpu-shader-library with an cpu simulation…
So is it possible that the answer is not entirely correct at this time? (but hopefully in future we will get the possibility to output a spread of textures)
yes, sorry. you are right, thats already the code for the next version. there you can call a method SetSliceCount in Evaluate which sets the slicecount of the texture output pin…