ortho is not working as expected in dx11,
is there another way to use isometric depth ?
ortho and clipping.v4p (11.5 kB)
ortho is not working as expected in dx11,
is there another way to use isometric depth ?
ortho and clipping.v4p (11.5 kB)
Here is correct version of Ortho node.
TransformOrthoLH.zip (8.7 kB)