Just trying to understand the OrbitCamera in VL and how it works and I came across some weird behavior. If you just place the OrbitCamera and right-click drag on Pitch or Yaw then, the camera in the viewport stutters: it rotates the view but every couple of frames it flashes back to as if the setting is 0. If you connect an IOBox and right-click drag on that, it doesn’t happen and is smooth.
This probably isn’t desired behavior, so I’m labelling it as a bug.
Can record short video if necessary.