hey again,
just to give you a quick update about the happenings:
Tech
we talked some about the differences between OpenVR and OSVR. While Valve did in fact support OSVR about a year ago, they eventually decided to start off their own dev. It has been criticized, that this is not as open source anymore.
Others argue, that there is very little that needs to be open, because it is just a API between actual device drivers and actual apps, with no other purpose than to communicate between hardware and game without the game developer having to know the exact hardware.
Both tools support Rift and Vive. OSVR also supports a shitload of other VR tech (after all, it got started by Razer and Sensics), but also seems more bloated (careful, this is just a quick and sloppy assessment).
Both tools provide bindings to c#, so I guess that’s good.
Bounty
It is great to see people pledging money here. I had a look at the potential ways to organize this, and ofc the more intricate the organizing tools, the higher the fees.
Bountysource takes a whooping 10%. Indigogo ends up taking around 5%.
And of course just doing it with paypal or square (snapcash) is around 3%.
We talked about this a little, and for now it should be totally fine, when pledges are handled with honor among us, here in the forum. This way the overhead and fees can be kept to a minimum, and satisfy even proper billing (if the entity making the dev can provide those).
So who is a cool bunny so far?
@u7angel 500€
@ggml 250€ (under the condition, that it supports the rift as well?)
I hope more people pledge, once a feature description is appended here.
Features
Which brings us to features. I am sure, @tonfilm will be able to fill in more details soon, and lay out some kind of road map. Please be patient until he comes back from the mapping festival :)