Hello @gregsn and @Elias ,
I’m struggling in using ObjectEditor in more complex scenarios where my CustomEditor, which gets instantiated by the factory, needs some information about the object’s context.
This can be the case where the editor wants to operate differently depending on the context.
Wouldn’t make sense to provide, together with the Channel of the object also a Context (of type Object, to allow passing whatever we want)?
an ugly workaround that I’m using so far is to pass the context as a component of the channel that you give to the object editor… but you see, it’s not ideal.